All games will be governed by the 2008-2009 National Federation of State High School Associations Rules Book with the following Berry College Intramural Sports modifications:
Players & Equipment
- Eligibility- See Intramural Handbook
- Each Men’s, Women’s, team shall consist of 5 players Each team must have a minimum of 4 players in order to begin a game.
- Men shall use a regulation-sized basketball. The intermediate (women’s) basketball shall be used for Women’s play. A game ball will be provided for each game.
- Jerseys: Each team is required to wear numbered shirts of one distinguishable color. Numbers must be clearly legible on the back of each jersey. No taped-on numbers will be allowed. Any team not dressed in shirts of one color may wear the colored jerseys provided by Intramural Sports. When intramural jerseys are used, a full T-shirt must be worn underneath each jersey. The shirts worn under the jerseys must cover past the top of the shoulder and the armpit (no tank tops or shirts with sleeves cut off).
- Shoes: Tennis shoes are the recommended footwear. No black-soled shoes that may mark the floor are permitted. Sandals, street shoes, combat boots, or hiking boots are not allowed. No player will be allowed to participate in bare feet.
- Jewelry: No jewelry or any other item deemed dangerous by the Intramural Staff may be worn during play. Any player wearing exposed permanent jewelry (i.e. body piercings) will not be permitted to play.
- There will be no hats, bandanas, or hard barrettes worn during play. Cloth (elastic) bands may be used to control the hair.
- Players may wear soft, pliable pads or braces on the leg, knee, and/or ankle. Braces may not have any exposed metal and/or screws. Braces made of any hard material (including plastic) must be covered with a padded sleeve or at least one-half inch padding for safety reasons. Under no circumstances will a player wearing a cast or splint be permitted to play.
- If eyeglasses are worn, they must be unbreakable. Each player is responsible for the safety of his/her own glasses.
- A game will consist of two 20-minute halves with an intermission of two minutes after the conclusion of the first half. There will be a running clock, except for the last two (2) minutes of the second half, when the clock will stop for every dead-ball situation (except in mercy rule situations - see Rule 5).
- Game time is forfeit time. A team must have the minimum number of players to start a game. If there is an insufficient number of players, the opposing captain has the option of taking the win or waiting for the minimum number of players to show. In the event that he/she decides to wait, that decision is irreversible and the game clock will begin at the scheduled game time. If a team chooses to wait, it will be required to wait until the opposing team has the minimum number of players present or a maximum of 20 minutes. Play will start as soon as the opposing team has the minimum number of players present. The minimum number of players to start a game is four.
- Time-outs: Each team will be given two (2) time-outs per half and one (1) time-out per overtime period (one minute in duration). Time-outs DO NOT carry over from half to half or from overtime to overtime. The clock stops during all time-outs.
- Overtime: If the score remains tied at the end of regulation play, an overtime period of four (4) minutes will be played. A jump ball will be administered at center court to start the overtime period. The overtime period shall consist of a running clock for the first three minutes and will stop on every dead-ball situation for the last minute. This procedure will be repeated until a winner is determined.
- Mercy Rule: The Mercy Rule will be in effect and the game declared over when: a) a team is ahead by 30 or more points with five minutes or less remaining in the game, or b) a team is ahead by 20 points or more points with two minutes or less remaining in the game. Officials may end the game if teams are avoiding the mercy rule.
- To start the game, a jump ball will be administered at center court. Alternating possession will be in effect once control is obtained after the jump ball. The alternating possession arrow will determine possession of the ball at the start the second half.
- Substitutions: A substitute must report to the scorekeeper and be recognized by a game official before he/she may enter the game. A substitute can only enter the game during a dead-ball situation. In a multiple free throw situation, a substitute may only enter immediately before or after the last free throw attempt. Failure to properly report will result in a technical foul being assessed to that player.
- A team is permitted a maximum of two (2) coaches on its bench during a game. Each coach must be listed on the scoresheet prior to the start of the game. Conduct of team coaches is the responsibility of the team before, during, and after the game. Any other non-players must be in the designated spectator areas.
- Team spectators must watch the game from the balcony area. Conduct of team spectators is the responsibility of the team captain before, during, and after the game.
Fouls & Penalties
- A player will be disqualified (foul out) when he/she has accumulated 5 fouls (any combination of personal or technical).
- One free throw will be awarded for a player fouled in the act of shooting and the two or three-point try is successful.
- Two free throws will be awarded for a player fouled in the act of shooting whose two-point try is unsuccessful, and three free throws will be awarded for an unsuccessful attempt beyond the three-point line.
- Bonus free throws (one-and-one) for each common foul (except player control) will be awarded beginning with the offending team’s 7th personal foul during each half. Two free throws will be awarded for every foul on or after the 10th team foul of each half.
- On all one-shot and one-and-one free throw attempts (not the first of a two-shot sequence), offensive and defensive players may enter the lane when the free throw attempt has left the shooters hand.
- No free throws for will be awarded for the following:
- Each common foul before the bonus rule is in effect
- A double foul
- A player control foul
- A double technical foul
- Technical Fouls: On all technical fouls, two (2) free throws will be awarded to the offended team, plus the ball